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Frostpunk tv tropes
Frostpunk tv tropes





frostpunk tv tropes

Ensuring every child has a spot on the evacuation vehicle, rewarding them for their hard labor.

#Frostpunk tv tropes generator#

  • Successfully getting a large number of civilians out of the city before its generator fails, effectively giving them a fighting chance at survival.
  • frostpunk tv tropes

    This also qualifies as a Heroic Sacrifice, since requires sacrificing both your mission and your very life to protect the city. While the ending laments that the player couldn't save both, it states that this was the right choice if you could only save one. Another ending to this scenario, albeit a bittersweet one, involves the player choosing to save New Manchester without being able to also save the Arks.Even the ending narration, especially "Let That Be Our Legacy", showing the testaments for the scientists' humanity by saving the troubled city while also ensuring the preservation of the seedling Arks. In another mission, the scientists will eventually side with the players if they managed to maintain the arks while also helping New Manchester despite their initial disdain for aids (represented by choices on saving New Manchester giving Discontent in initial quests to increasing Hope in the last ones). The citizens of the city will show gratitude when the players made successful deliveries of both resources and automatons. The Arks scenario can have this if the player managed to Take a Third Option in saving New Manchester while also preserving the Seedling Arks.(Fun fact: in real life Nansen actually made huge efforts to help World War I refugees and victims of the Armenian Genocide, a true hero and very in tune with his character) That there is genuine selflessness in such a difficult situation brings tears to the eye. The fact that Fridtjof Nansen scoured the Frostland to guide as many refugees as he could to the city, and then stayed behind to care for those who were too ill to travel.On the last night, during the peak of the storm, if given supplies, he and his daughter may return in an event called "Miracles Do Happen". The captain can either keep him from going (dooming his daughter but saving him), let him go (likely dooming both), or give him a large cache of rations (giving him and his daughter at least a slim chance of survival). As the final storm is approaching the city, a man may approach the captain, explaining that his daughter ran off into the Frostlands during the night and he needs to go find her.The Steam achievement for this is called Savior. Being able to not only reach but also rescue and escort back every survivor in the Frostlands.The Steam achievement is even called Compassionate.

    frostpunk tv tropes

    It requires a tremendous amount of prior planning and resources, but it's worth it.

  • Being able to not only welcome all the refugees but to also take care of the disabled ones.
  • If you choose to escort them back to camp then you'll have saved their lives, and the game itself asks you to have housing for them when they arrive. The explanation for how they got there is that, while Winterhome was falling, their teachers took them there before the ugliest chaos started and then died while looking for food.
  • It's possible for your explorers to find a group of 30 or so children in a cave.






  • Frostpunk tv tropes